pick by color
2 posters
pick by color
Hi,
I have implemented tutorial_061 pick object by color. The problem is that I don't want to change the original texture visual aspect by changing the color of the object to get identified in the scene when I tap on it.
Is there a way to fix that?
If I add invisible objects they aren't available for sio2ResourceSelect3D. Will be great to add something like an invisible bounding box to get the hit
Thanks!
I have implemented tutorial_061 pick object by color. The problem is that I don't want to change the original texture visual aspect by changing the color of the object to get identified in the scene when I tap on it.
Is there a way to fix that?
If I add invisible objects they aren't available for sio2ResourceSelect3D. Will be great to add something like an invisible bounding box to get the hit
Thanks!
eloasis- Posts : 16
Join date : 2009-09-10
Re: pick by color
Color pick takes 2 rendering pass... 1st render with no material just the picking color. 2nd pass render the scene again with materials... I think you misunderstood the workflow...
You can also check tutorial062 picking method...
You can also check tutorial062 picking method...
Similar topics
» Pick object in 3D world
» Physics-based picking
» Changing a material's color
» Tutorial #3 - DIFFUSE COLOR not working
» sio2FontPrint should disable color/normal array
» Physics-based picking
» Changing a material's color
» Tutorial #3 - DIFFUSE COLOR not working
» sio2FontPrint should disable color/normal array
Permissions in this forum:
You cannot reply to topics in this forum