Pixmaps look "fuzzy" after 1.4 upgrade
2 posters
Pixmaps look "fuzzy" after 1.4 upgrade
Hi all,
My SIO2images look "blurry" since I've upgraded to 1.4.
Is there a new setting which I need to change to make them sharp?
My images are .PNGs.
Thanks!!
My SIO2images look "blurry" since I've upgraded to 1.4.
Is there a new setting which I need to change to make them sharp?
My images are .PNGs.
Thanks!!
chondrite- Posts : 24
Join date : 2009-06-15
Re: Pixmaps look "fuzzy" after 1.4 upgrade
Hummm you can always change the sio2->afilter and sio2->tfilter... for more info on this check tutorial11
Re: Pixmaps look "fuzzy" after 1.4 upgrade
Thanks.
The texture in tutorial17 looks crisp, whereas mine looks fuzzy. So it's obviously something on my end.
Thanks again!
The texture in tutorial17 looks crisp, whereas mine looks fuzzy. So it's obviously something on my end.
Thanks again!
chondrite- Posts : 24
Join date : 2009-06-15
Re: Pixmaps look "fuzzy" after 1.4 upgrade
I figured out the source of the problem.
Old versions of SIO2 tutorials include this code, to set widget position:
_SIO2widget->_SIO2transform->loc->x = 0.5f;
_SIO2widget->_SIO2transform->loc->y = -0.05f;
Note this is a float value. It causes a blurry pixmap from in V1.4.
Old versions of SIO2 tutorials include this code, to set widget position:
_SIO2widget->_SIO2transform->loc->x = 0.5f;
_SIO2widget->_SIO2transform->loc->y = -0.05f;
Note this is a float value. It causes a blurry pixmap from in V1.4.
chondrite- Posts : 24
Join date : 2009-06-15
Re: Pixmaps look "fuzzy" after 1.4 upgrade
sio2interactive, I can confirm the widget is blurry whenever you set the position using a float.
Can you suggest an alternative way to specifically set the position of the widget without this effect?
Thank you!
Can you suggest an alternative way to specifically set the position of the widget without this effect?
Thank you!
chondrite- Posts : 24
Join date : 2009-06-15
Re: Pixmaps look "fuzzy" after 1.4 upgrade
Ok send me a clean template project reproducing the bug isolated from any other code. I'll take a look at it... simply send me the xcode project and the source, no need to send me anything else than that...
Cheers,
Cheers,
Re: Pixmaps look "fuzzy" after 1.4 upgrade
Hi,
To reproduce this bug, simply add this to template.mm of tutorial17:
//set the position
_SIO2widget->_SIO2transform->loc->x = 0.5;
_SIO2widget->_SIO2transform->loc->y = 0.5;
Right before:
_SIO2stream = sio2StreamClose( _SIO2stream );
You will see that the preloader image becomes blurry.
Thanks!
To reproduce this bug, simply add this to template.mm of tutorial17:
//set the position
_SIO2widget->_SIO2transform->loc->x = 0.5;
_SIO2widget->_SIO2transform->loc->y = 0.5;
Right before:
_SIO2stream = sio2StreamClose( _SIO2stream );
You will see that the preloader image becomes blurry.
Thanks!
chondrite- Posts : 24
Join date : 2009-06-15
Re: Pixmaps look "fuzzy" after 1.4 upgrade
ho! I see what you mean OF COURSE that's totally normal the screen is in pixels with a 1/1 ratio... if you want to use some .??? simply use anisotropic filtering... that will fix the issue and smooth the image... this is NOT a bug... its the way the driver is implemented and have NOTHING to do with SIO2 whatsoever 

Re: Pixmaps look "fuzzy" after 1.4 upgrade
This line does not fix the problem:
sio2->afilter = SIO2_IMAGE_ANISOTROPIC_1X;
This problem did *not* exist before v1.4
Did you actually try it?
sio2->afilter = SIO2_IMAGE_ANISOTROPIC_1X;
This problem did *not* exist before v1.4
Did you actually try it?
chondrite- Posts : 24
Join date : 2009-06-15
Re: Pixmaps look "fuzzy" after 1.4 upgrade
Send me a template project reproducing the bug. I'll check it out...

» [request] simple "pass" or "technique" interface for rendering...
» Upgrade to 1.3.5: Widgets and touches
» "Invalid vertexgroup" error when exporting walking character
» need "Sales and Marketing" topic ?
» Getting objects to "stick" to a surface with friction
» Upgrade to 1.3.5: Widgets and touches
» "Invalid vertexgroup" error when exporting walking character
» need "Sales and Marketing" topic ?
» Getting objects to "stick" to a surface with friction
Permissions in this forum:
You cannot reply to topics in this forum
|
|