Transparency < 50% = Invisible. Why?

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Transparency < 50% = Invisible. Why?

Post  sgreenwalt on Tue Oct 20, 2009 12:55 pm

No problem with transparency (material->blend=SIO2_MATERIAL_COLOR) if a face is uv-mapped to an area of the png where transparency is > 50%.

But, if mapped to an area where transparency is < 50%:

The face won't render and shows up as invisible at run-time.

- Not using SIO2 lighting.

* Could this be is a problem with the ->specular, ->diffuse, or ->shininess properties of the material type?
* What are the max/min values for those properties and how do they correlate to blender-style settings like Reflectivity?

Anyone have any ideas on this? Thanks.

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Re: Transparency < 50% = Invisible. Why?

Post  sio2interactive on Tue Oct 20, 2009 2:33 pm

Have you set an alpha level?

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