Transparency < 50% = Invisible. Why?

Go down

Transparency < 50% = Invisible. Why?

Post  sgreenwalt on Tue Oct 20, 2009 12:55 pm

No problem with transparency (material->blend=SIO2_MATERIAL_COLOR) if a face is uv-mapped to an area of the png where transparency is > 50%.

But, if mapped to an area where transparency is < 50%:

The face won't render and shows up as invisible at run-time.

- Not using SIO2 lighting.

* Could this be is a problem with the ->specular, ->diffuse, or ->shininess properties of the material type?
* What are the max/min values for those properties and how do they correlate to blender-style settings like Reflectivity?

Anyone have any ideas on this? Thanks.


Posts : 18
Join date : 2009-04-24
Location : Layton, Utah

View user profile

Back to top Go down

Re: Transparency < 50% = Invisible. Why?

Post  sio2interactive on Tue Oct 20, 2009 2:33 pm

Have you set an alpha level?

SIO2 Interactive
Free Open Source 3D Game Engine for iPhone and iPod Touch

Posts : 1526
Join date : 2008-08-26
Age : 39
Location : Shanghai

View user profile

Back to top Go down

Back to top

Permissions in this forum:
You cannot reply to topics in this forum