3d polarizing case + shell (from TUAW macworld coverage)

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3d polarizing case + shell (from TUAW macworld coverage)

Post  autology on Thu Jan 08, 2009 6:42 pm

This seams like a natural extension if you're already getting a decent fps from your app:


Simulated 3d -> basically rendering every other frame from a different camera position to produce the desired parallax effect (left eye, right eye)

No idea if this could be tied into the sio2 sdk when it becomes available... but definitely something to keep an eye on.


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