Where do I start?

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Where do I start?

Post  zzt4 on Thu Oct 09, 2008 3:34 pm

Well, I just downloaded the SDK, then I started looking through the tutorials, looking at the source code, and looking at the doxygen documentation. Now I'm not sure what to do next. I opened up tutorial 4 and played with the code to get it so tilting the ipod controlled the view, and touched only moved you forward or back. So I'm just not sure what to do next. I think I'm starting to understand the code, but I've never used Blender before, so I'm a little lost. Just wanting some help getting pointed in the right direction.

Thanks.
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Re: Where do I start?

Post  sio2interactive on Thu Oct 09, 2008 4:15 pm

Well if you are not familiar with blender you can use the "3D software" package that you are familiar with and write and exporter for SIO2... how about that Wink
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Re: Where do I start?

Post  zzt4 on Fri Oct 10, 2008 12:30 am

Hahahaha, actually I'm not familiar with any 3D software package. I'm just wanting to know how the SDK works. Do I just make a scene in Blender, export it, and then everything works? Just as an example, in tutorial 4, if I wanted to change the y-rotation of the camera, would I need to re-export the scene in Blender?

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Re: Where do I start?

Post  sio2interactive on Fri Oct 10, 2008 12:42 am

You don't need to reexport everything simply select the object (or camera) that you want to modify and make sure that the UP toggle is on in the exporter so you will only update that object no need to reexport everything... on a large scene that can be quite painful Smile SIO2 provide an easy mechanism to only update what you have modified thats it.
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Re: Where do I start?

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