signal 0 - what the?

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signal 0 - what the?

Post  _-MADMAN-_ on Fri Jun 26, 2009 3:06 pm

Hi,

I have changed a few things (paths and textures) - and:

Code:

SIO2: Scene loaded!
Program received signal:  0.
warning: check_safe_call: could not restore current frame

I restored earlier version (it works before) - and I have same problem! Xcode killing app after loading. What signal 0 means? Can't find solution at xcode forums.

I will be greatfull for any advice.

Regards,
Mad

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Re: signal 0 - what the?

Post  sio2interactive on Fri Jun 26, 2009 3:26 pm

Simply start the debugger with COMMAND + Y

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Re: signal 0 - what the?

Post  _-MADMAN-_ on Fri Jun 26, 2009 3:35 pm

First thing I have tried - but debugger is clear, only one "clue" I can fin is in console, posted in first post.

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Re: signal 0 - what the?

Post  sio2interactive on Fri Jun 26, 2009 3:46 pm

Ok then use MallocGuard...

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Re: signal 0 - what the?

Post  _-MADMAN-_ on Fri Jun 26, 2009 4:16 pm

App hangs at sio2ResourceGenId, only one thing I changed is music - from ogg track 1:55s (1.5 MB) to ogg track 3:45 (3.3 MB). App runs on emulator - could it be becouse of too big ogg file?

RESOLVED: Signal 0 means out of memory (?) - resource is too big. In this case - ogg was too big. But still can't find other solution, than just bind smallest music file.

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Re: signal 0 - what the?

Post  sio2interactive on Fri Jun 26, 2009 4:48 pm

Not for the simulator but for the device probably yes in you are not using streaming...

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Re: signal 0 - what the?

Post  _-MADMAN-_ on Sat Jun 27, 2009 4:16 am

I'm using streaming, but I have too much content and my device is dying Wink Time for optimization...

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