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1.4, sio2ObjectSoftCopy/HardCopy vs. 1.3.5 sio2ObjectDuplicate

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1.4, sio2ObjectSoftCopy/HardCopy vs. 1.3.5 sio2ObjectDuplicate Empty 1.4, sio2ObjectSoftCopy/HardCopy vs. 1.3.5 sio2ObjectDuplicate

Post  yarri Tue Jul 28, 2009 10:02 pm

Hi, can you explain your thoughts on the difference between 1.4 sio2ObjectSoftCopy/HardCopy vs the 1.3.5 sio2ObjectDuplicate? It seems that SoftCopy is that same as ObjectDuplicate but doesn't include the duplication of a physics object, there's no call to sio2PhysicAddObject() call.

Would it make sense to add physics duplication code to sio2ObjectHardCopy?

Thanks,
--yarri

yarri

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Join date : 2009-04-10

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1.4, sio2ObjectSoftCopy/HardCopy vs. 1.3.5 sio2ObjectDuplicate Empty Re: 1.4, sio2ObjectSoftCopy/HardCopy vs. 1.3.5 sio2ObjectDuplicate

Post  sio2interactive Tue Jul 28, 2009 11:58 pm

Check tutorial061 and the source of iZenGarden, you will understand why Wink

Soft & Hard copy are way more flexible than Duplicate...
sio2interactive
sio2interactive

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