how to place enemies in FPS game?

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how to place enemies in FPS game?

Post  anand on Tue Sep 29, 2009 3:04 am

hi all

this is very basic question but how should i place the enemy in 3d game.as in 2d game we normally use alphabet and assign the specific alphabet to enemy type. and when that alphabet occure we generally create the enemy.

how can i do this in 3D ......

waiting for reply

Thanks

anand

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Re: how to place enemies in FPS game?

Post  sio2interactive on Fri Oct 02, 2009 6:26 am

You can check tutorial061, I demonstrate how to be able to create soft and hard copy of an object. If you want to take it to the next level (in example assign actions etc...) I suggest you to take a look at the MeditationGarden source.

Cheers,

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thanks

Post  anand on Sat Oct 03, 2009 12:26 am

thanks for the reply.
see i am able to place the enemy inside the level.what i did; i created empty mesh object(say dummy object) inside level and assign the transformation/ physics properties to dummy object. and by using the properties of dummy object, enemy placement is done. ie the dummy object is used as the landmark to place the the enemies.

Now what i want is to move it.
the enemy has walking and shooting action.if i am not wrong then i use Lua for this puprpose. i followed tut 10 for this.
but i dont know how to lua...any documentation or help is highly appreciated......


thanks

anand

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Re: how to place enemies in FPS game?

Post  sio2interactive on Sat Oct 03, 2009 4:46 am

I would maybe not suggest to use LUA for this purpose... Just use C, check the MeditationGarden source to check how to assign IPO and animation to duplicated objects.

Good luck!

Cheers,

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