Constraints and soft bodies
Constraints and soft bodies
Hello, I was wondering if anyone using sio2 has come across using constraints on soft bodies?
I see in blender that you can add "rigid body" constraints to soft bodies and they work in the game engine, but bullet does not seem to have a way to add constraints to a btSoftBody.
I see in blender that you can add "rigid body" constraints to soft bodies and they work in the game engine, but bullet does not seem to have a way to add constraints to a btSoftBody.
depst- Posts : 3
Join date : 2008-12-20
Re: Constraints and soft bodies
Looking at the bullet btSoftBodyHelpers, it seems like they set the mass of the constrained vertices to 0. I did this in sio2, and those vertices remain stationary now, but the rest of the vertices continue to fall and the edges between the stationary vertices and the regular ones just keep on stretching. Anyone have any ideas?
depst- Posts : 3
Join date : 2008-12-20
Similar topics
» soft bodies properties question
» tutorial16 (soft bodies) runs very slowly
» SIO2 Architecture and Bullet Physics integration
» Distance / Ray based Camera - No Rigid bodies
» Physics Constraints
» tutorial16 (soft bodies) runs very slowly
» SIO2 Architecture and Bullet Physics integration
» Distance / Ray based Camera - No Rigid bodies
» Physics Constraints
Permissions in this forum:
You cannot reply to topics in this forum
|
|