SIO2 with Portrait Mode Rendering
3 posters
SIO2 with Portrait Mode Rendering
Since tutorial1 works in portrait mode, it must be possible get tutorial6 working in portrait mode.
But even though the iPhone simulator was in portrait mode, all graphics were rendered in landscape mode?
What needs to be done for 3d graphics to be rendered in portrait mode? javascript:emoticonp('')
Are there any games out there now that run in portrait mode?
Cheers.
But even though the iPhone simulator was in portrait mode, all graphics were rendered in landscape mode?
What needs to be done for 3d graphics to be rendered in portrait mode? javascript:emoticonp('')
Are there any games out there now that run in portrait mode?
Cheers.
matthew- Posts : 64
Join date : 2008-11-12
Re: SIO2 with Portrait Mode Rendering
Just comment:
sio2WindowEnterLandscape3D
sio2WindowLeaveLandscape3D
in template.mm
and
[[UIApplication sharedApplication] setStatusBarOrientation: UIInterfaceOrientationLandscapeRight animated: NO];
in templateAppDelegate.m
sio2WindowEnterLandscape3D
sio2WindowLeaveLandscape3D
in template.mm
and
[[UIApplication sharedApplication] setStatusBarOrientation: UIInterfaceOrientationLandscapeRight animated: NO];
in templateAppDelegate.m
Re: SIO2 with Portrait Mode Rendering
I have a strange problem with this solution:
In the simulator it works perfectly.
But on the device, the screen goes black for one frame on each touch event (iPhone OS version 2.2).
Has anybody the same problem or any idea why that happens and how to solve it?
In the simulator it works perfectly.
But on the device, the screen goes black for one frame on each touch event (iPhone OS version 2.2).
Has anybody the same problem or any idea why that happens and how to solve it?
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