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How To Do 2D Layers (e.g. z-index)?

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How To Do 2D Layers (e.g. z-index)? Empty How To Do 2D Layers (e.g. z-index)?

Post  diehard Mon Jan 26, 2009 3:35 pm

How do you do layering (like z-index) in sio2WindowEnter2D? Because, I'm trying to make a menu with couple things (layered) in the background, all 2D.

By the way, I'm new to SIO2 and OpenGL ES. Thanks for your help.

diehard

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Post  meteors Mon Jan 26, 2009 4:38 pm

Your widgets will be rendered in the order you call you call them. Pretty simple...



-j
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Post  diehard Mon Jan 26, 2009 9:04 pm

Thanks. I'll give it a try.

By the way, why did you say "widgets"? Is that a SIO2 terminology?

diehard

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Post  meteors Tue Jan 27, 2009 8:12 am

Yes, I was referring to SIO2widget. You will most often use this to display 2D pixmaps.


Best,
-joshua
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Post  sio2interactive Tue Jan 27, 2009 5:00 pm

I do believe that the current solution to draw the widget in the order that they appear is ok, but if needed I can add an z-index to every widget and sort them based on this index... do you guys think its necessary or you like the current way the widget are render?

Cheers,
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Post  uprise78 Sun Feb 01, 2009 12:09 pm

I think the current way is fine. Sorting can be handled by the logic that is used to display the widgets.

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Post  sio2interactive Sun Feb 01, 2009 3:57 pm

totally agree, instead it would force a mechanism that might not be appropriate for any cases, as widget rendering can be quite complex as the UI grow...
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