Rotation of rolling object is zero.
2 posters
Rotation of rolling object is zero.
I have an object, which affected by some physics starts to roll.
However, when I check the object->_SIO2Transformation->rot->x,y,z variables, they are all zero.
Any input on this?
However, when I check the object->_SIO2Transformation->rot->x,y,z variables, they are all zero.
Any input on this?
basco- Posts : 12
Join date : 2009-02-01
Re: Rotation of rolling object is zero.
Found partial answer from:
http://forum.sio2interactive.com/sio2-engine-f3/how-to-get-transform-from-physic-object-t414.htm
The thing is that when the object has stopped rotating. It would be nice to get the rotation.
http://forum.sio2interactive.com/sio2-engine-f3/how-to-get-transform-from-physic-object-t414.htm
The thing is that when the object has stopped rotating. It would be nice to get the rotation.
basco- Posts : 12
Join date : 2009-02-01
Re: Rotation of rolling object is zero.
You are using Bullet, thats the one who's controlling the matrix... not SIO2...
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