How many faces?
2 posters
How many faces?
I have been way out of the loop for the last few months. I have tried to keep up and I have noticed talk of performance improvements with the proper use of texture maps and what not. My question is what is the highest number of faces you have used in a scene with good results performance wise? Did I see mentioned once you got up to 14,000 Ron(SIO2 Superman!)?
Its good to be back. I have been away from development for a while. Thanks in advance for your help guys. I am really hoping we are well beyond the original recommended max 6,000 poly count from the first release.
Jonathan
Its good to be back. I have been away from development for a while. Thanks in advance for your help guys. I am really hoping we are well beyond the original recommended max 6,000 poly count from the first release.
Jonathan
JonPru- Posts : 16
Join date : 2008-11-14
Re: How many faces?
Did I see mentioned once you got up to 14,000 Ron(SIO2 Superman!)?
>> Yup, giving me an FPS of 40+
I am really hoping we are well beyond the original recommended max 6,000 poly count from the first release.
>> Well its per FOV not the TOTAL # of polygon in the scene... Someone else not so long ago was confuse by that... Ma'bad I should have been more clear on that one
>> Yup, giving me an FPS of 40+
I am really hoping we are well beyond the original recommended max 6,000 poly count from the first release.
>> Well its per FOV not the TOTAL # of polygon in the scene... Someone else not so long ago was confuse by that... Ma'bad I should have been more clear on that one
Re: How many faces?
FOV meaning field of view right?
Thats awesome!! I haven't understood that since day one. All this time I haven't known. kinda funny.
Jonathan
Thats awesome!! I haven't understood that since day one. All this time I haven't known. kinda funny.
Jonathan
JonPru- Posts : 16
Join date : 2008-11-14
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