Fast Gaussian blur
3 posters
Fast Gaussian blur
Does somebody have a fast gaussian blur code that let me specify the kernel seed similar as the one in the gimp. This is for real time so it better be fast hehehe
Re: Fast Gaussian blur
Some interesting articles on Fast Gaussian blur filter techniques:
[1] Alex Evans, "Four Tricks for Fast Blurring in Software and Hardware," Gamasutra, February 9, 2001. http://www.gamasutra.com/features/20010209/evans_01.htm
[2] Wojciech Jarosz, "Fast Image Fast Image Convolutions," ACM SIGGRAPH@UIUC. http://web.archive.org/web/20030801220134/http://www.acm.uiuc.edu/siggraph/workshops/wjarosz_convolution_2001.pdf
2 very fast Gaussian blur implementations w/ code:
http://incubator.quasimondo.com/processing/fast_blur_deluxe.php (fastest)
http://incubator.quasimondo.com/processing/fastblur.pde (fast)
You can see them in action at:
http://incubator.quasimondo.com/processing/gaussian_blur_1.php
[1] Alex Evans, "Four Tricks for Fast Blurring in Software and Hardware," Gamasutra, February 9, 2001. http://www.gamasutra.com/features/20010209/evans_01.htm
[2] Wojciech Jarosz, "Fast Image Fast Image Convolutions," ACM SIGGRAPH@UIUC. http://web.archive.org/web/20030801220134/http://www.acm.uiuc.edu/siggraph/workshops/wjarosz_convolution_2001.pdf
2 very fast Gaussian blur implementations w/ code:
http://incubator.quasimondo.com/processing/fast_blur_deluxe.php (fastest)
http://incubator.quasimondo.com/processing/fastblur.pde (fast)
You can see them in action at:
http://incubator.quasimondo.com/processing/gaussian_blur_1.php
Last edited by Francescu on Mon Apr 06, 2009 4:10 pm; edited 1 time in total
Francescu- Posts : 136
Join date : 2009-03-18
Re: Fast Gaussian blur
Yeah I found the same thing using google but none of them convince me... tks anyway...
Blur (alpha of mesh)
Could it be possible to ghost copies of a mesh (with incremental alpha loss), and create a per mesh "blur effect" ?
goldfrapp0x0309- Posts : 43
Join date : 2009-02-28
Re: Fast Gaussian blur
I'll experiment on my side, i'm trying to create effects without accessing the render buffer... (mainly through vertices and going through scene graph)... we'll see how that turns out...
goldfrapp0x0309- Posts : 43
Join date : 2009-02-28
Re: Fast Gaussian blur
well its like 100% sure that it turns bad cuz you are going to overload the GPU with vertices... you really better get access to the color buffer or render to texture...
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