Lamp Support
2 posters
Lamp Support
Blender has lots of lamp options. Which are supported by Sio2? In particular:
1. Layer Lamps
2. No Specular lamps
3. Textures for Lamps
4. Lamp types (spot, hemi, sun, area)
5. Shadows
Thanks for all your hard work!
1. Layer Lamps
2. No Specular lamps
3. Textures for Lamps
4. Lamp types (spot, hemi, sun, area)
5. Shadows
Thanks for all your hard work!
PapaSmurf- Posts : 3
Join date : 2009-04-19
Re: Lamp Support
ok, thanks! so, the answer is simple lamp and RGB color are supported. While you did not specifically say it in the tutorial, I would assume lamp energy is also exported, or can be, and used in OpenGL. Just so I know what to prototype in Blender and have somewhat close result in iPhone.
PapaSmurf- Posts : 3
Join date : 2009-04-19
Re: Lamp Support
Whatever ligthing condition that you are seeing in the viewport when the shading is set to texture will be the same... only some minor difference caused by the GL_separate_specular_ext that blender is using... but it should be close enough.
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