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Lamp Support

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Lamp Support Empty Lamp Support

Post  PapaSmurf Wed Apr 29, 2009 4:19 pm

Blender has lots of lamp options. Which are supported by Sio2? In particular:
1. Layer Lamps
2. No Specular lamps
3. Textures for Lamps
4. Lamp types (spot, hemi, sun, area)
5. Shadows

Thanks for all your hard work!

PapaSmurf

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Post  sio2interactive Wed Apr 29, 2009 4:24 pm

Check the video tutorial08, I explain it all in there Wink
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Post  PapaSmurf Wed Apr 29, 2009 9:02 pm

ok, thanks! so, the answer is simple lamp and RGB color are supported. While you did not specifically say it in the tutorial, I would assume lamp energy is also exported, or can be, and used in OpenGL. Just so I know what to prototype in Blender and have somewhat close result in iPhone.

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Post  sio2interactive Wed Apr 29, 2009 9:31 pm

Whatever ligthing condition that you are seeing in the viewport when the shading is set to texture will be the same... only some minor difference caused by the GL_separate_specular_ext that blender is using... but it should be close enough.
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