I guess this comes from the libs that are linked into the engine. Is there any way to get around that, I would like to keep my global stuff in this struct. Currently I have to use other global objects.
- Posts : 12
Join date : 2009-08-22
Can you be more precise... Cuz there is no struct in the .lib... only some function... even if you modify something in any struct that is not going to cause conflict...
Permissions in this forum:You cannot reply to topics in this forum