btPoolAllocator error

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btPoolAllocator error

Post  jj on Fri Oct 31, 2008 5:16 am

On sensorCollision I'm having crash problems in btPoolAllocator.h

Could you please provide more detailed explanation/example of how to use:

_SIO2sensorMySensor = sio2SensorInitCollision( "mySensor1",
                        groundBounce );

and the callback function:

void groundBounce( void * )


   templateAppDelegate *delegate = [[UIApplication sharedApplication] delegate];

   if (soundOption == 1) sio2SoundPlay( _groundBounceSound );   
   if (playerTurn == [delegate assignedPlayerNum]) { //if it is the assigned player's turn to throw ball
      //if the ground bounces is greater than 3, then he missed his target
                if (groundBounceNumber > 3) {
      groundBounceNumber += 1;

1) Does this implementation look correct? I'm not sure what the btManifold is....????
2) Do I need to be passing/reading something in the: void groundBounce( void * _somethingHere) ?

EDIT: I notice now that inside the callback function I am attempting to stop the physic. This line is causing crash:


Any thought as to why? Can I include this inside the collisionCallback function?


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Re: btPoolAllocator error

Post  sio2interactive on Fri Oct 31, 2008 8:21 pm

That should be correct, however try to comment sio2PhysicReset inside the sio2PhysicStop function and tell me if it fix the problem...

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