Shipped Tittles with SIO2 Engine
+9
fatwilson
drunknbass
sio2interactive
matthew
jlperan
meteors
matt
charlierby
Zanna
13 posters
Page 1 of 3 • 1, 2, 3
Shipped Tittles with SIO2 Engine
Hi,
I'm new to the SIO2 engine community and I'm very curious to know if anyone has already shipped a tittle on the Apple Store using this engine.
Please post the name of your app/game if you did. I'll definitely buy it to check it out.
PS: Thanks a lot to SIO2Interactive to provide us with this great resource!!!
PPS: It could be interesting even create a stick post on the forum where everyone will post their shipped tittles to celebrate the success of this community and this engine!
I'm new to the SIO2 engine community and I'm very curious to know if anyone has already shipped a tittle on the Apple Store using this engine.
Please post the name of your app/game if you did. I'll definitely buy it to check it out.
PS: Thanks a lot to SIO2Interactive to provide us with this great resource!!!
PPS: It could be interesting even create a stick post on the forum where everyone will post their shipped tittles to celebrate the success of this community and this engine!
Zanna- Posts : 1
Join date : 2008-11-01
Re: Shipped Tittles with SIO2 Engine
Check it out: White Mouse
charlierby- Posts : 27
Join date : 2008-10-17
Re: Shipped Tittles with SIO2 Engine
Ah...and btw, are you sure you didn't misspell the topic title?
charlierby- Posts : 27
Join date : 2008-10-17
Re: Shipped Tittles with SIO2 Engine
That's cool, I'll check it out when I'm through with my project (deadline: today). How long did it take until it was approved by Apple?
Best,
Matt
Best,
Matt
Re: Shipped Tittles with SIO2 Engine
approximately 4 days
Greetings,
Greetings,
charlierby- Posts : 27
Join date : 2008-10-17
Re: Shipped Tittles with SIO2 Engine
*sigh*
We're currently going through this code-signing-hell everybody talks about. The principal is currently trying to get a signed, working release version but with no luck so far. The error message he's getting is "A sealed resource is missing or invalid" when the sealed app is tested with the codesign utility and -vvvv parameter.
Any hints appreciated.
Best,
Matt
We're currently going through this code-signing-hell everybody talks about. The principal is currently trying to get a signed, working release version but with no luck so far. The error message he's getting is "A sealed resource is missing or invalid" when the sealed app is tested with the codesign utility and -vvvv parameter.
Any hints appreciated.
Best,
Matt
Re: Shipped Tittles with SIO2 Engine
After about 10 hours of struggling it's finally online. Hooray. Now keep your fingers crossed that the AppStore people like it.
Best,
Matt
Best,
Matt
Re: Shipped Tittles with SIO2 Engine
Name of app?
meteors- Posts : 241
Join date : 2008-11-08
Location : Sunny Florida
Re: Shipped Tittles with SIO2 Engine
Looks impressive!
You´ll get at least a buyer as soon as appears on Apple Store, I´ve searched for it and didn´t found yet.
You´ll get at least a buyer as soon as appears on Apple Store, I´ve searched for it and didn´t found yet.
jlperan- Posts : 41
Join date : 2008-10-10
Re: Shipped Tittles with SIO2 Engine
One of the first SIO2 apps. Congratulations!
Now, if you don´t mind, a couple of questions regarding your personnal experience in this project
- Is this a personnal project or a proffesional one?
- What things in SIO2 would you change or add?
Now a suggestion. A free "Lite" version is a good way users know your app...
Now, if you don´t mind, a couple of questions regarding your personnal experience in this project
- Is this a personnal project or a proffesional one?
- What things in SIO2 would you change or add?
Now a suggestion. A free "Lite" version is a good way users know your app...
jlperan- Posts : 41
Join date : 2008-10-10
Re: Shipped Tittles with SIO2 Engine
It was meant to be a personal one but it became a professional one. I'll probably write a "post mortem" later and tell the whole story.jlperan wrote:Is this a personnal project or a proffesional one?
SIO2 is great and did its job well. One of the big plusses is the Blender toolchain. But there are several limitations, e.g. the transformation system (e.g. I had to move, rotate, move, rotate, which could not easily be represented by SIO2's object rotation / position, so I used plain OpenGL matrix transformation and pushed that back into the object), that there's no scenegraph available (parent-child relationships, relative transformations,...), and that it's not OO (but that's a very subjective issue indeed). I would also drop the Vorbis/Theora support since it doesn't make sense on the iPod/iPhone, decoding full-screen videos doesn't work (in software) at all and loading OGGs takes way too much time. In this case, you're much better off with Apples native APIs where the decoding algorithms are implemented in hardware. (I dropped the whole Vorbis/Theora/Lua stuff because we didn't need it.)jlperan wrote:What things in SIO2 would you change or add?
Best,
Matt
Re: Shipped Tittles with SIO2 Engine
Interesting stuff Matt.
I definitely agree about the Scene Graph, and I have raised this issue with sio2interactive. I can't speak for him, but I believe a scene graph is in the planning stage.
I can relate to what you say about lack of OOP. But fortunately, we can program in C++. I was not aware of that until I got into SIO2, and it's a huge benefit.
Best,
-joshua
I definitely agree about the Scene Graph, and I have raised this issue with sio2interactive. I can't speak for him, but I believe a scene graph is in the planning stage.
I can relate to what you say about lack of OOP. But fortunately, we can program in C++. I was not aware of that until I got into SIO2, and it's a huge benefit.
Best,
-joshua
meteors- Posts : 241
Join date : 2008-11-08
Location : Sunny Florida
Shipped Tittles with SIO2 Engine
Looks pretty cool. Way to go ELF!
matthew- Posts : 64
Join date : 2008-11-12
Re: Shipped Tittles with SIO2 Engine
Matt, I just tried Elfrun. Wow!!
It looks fabulous. Did you do all the art?
-j
It looks fabulous. Did you do all the art?
-j
meteors- Posts : 241
Join date : 2008-11-08
Location : Sunny Florida
Re: Shipped Tittles with SIO2 Engine
No, I didn't do any art, I just did the programming. All the 3D modelling, rendering, animation,... was done by Martin "mattin" Ernst at DOSO (the principal). He has a private homepage at dermattin.com with some more amazing stuff. (If you don't speak German, just follow the third and fifth link on the page.)
And thanks for buying! Positive reviews are greatly appreciated!
Best,
Matt
And thanks for buying! Positive reviews are greatly appreciated!
Best,
Matt
Re: Shipped Tittles with SIO2 Engine
For those of you who have no idea how the game might look like, we have now a trailer online at YouTube:
https://www.youtube.com/watch?v=huI3chRmHcs&fmt=18
Best,
Matt
https://www.youtube.com/watch?v=huI3chRmHcs&fmt=18
Best,
Matt
Re: Shipped Tittles with SIO2 Engine
Matt, this looks fabulous. Did you do the art design?
Best,
-joshua
Best,
-joshua
meteors- Posts : 241
Join date : 2008-11-08
Location : Sunny Florida
Re: Shipped Tittles with SIO2 Engine
oops, sorry, I didn't see my above post actually posted
meteors- Posts : 241
Join date : 2008-11-08
Location : Sunny Florida
Re: Shipped Tittles with SIO2 Engine
I buyed it, its quite impressive. I´m sure sio2interactive will be very proud of his product.
jlperan- Posts : 41
Join date : 2008-10-10
Re: Shipped Tittles with SIO2 Engine
Hehe totally, however I would have appreciate to have a better focus on SIO2 Like on the website or something
Cheers,
Cheers,
Re: Shipped Tittles with SIO2 Engine
Actually I was just talking about SIO2 in the iPhone dev group in a German business platform (Xing). Don't worry, I'm making lots of advertising.sio2interactive wrote:Hehe totally, however I would have appreciate to have a better focus on SIO2 Like on the website or something
Best,
Matt
Re: Shipped Tittles with SIO2 Engine
How did you do the elf animation, SIO2 still does not allow skeletal animation...
jlperan- Posts : 41
Join date : 2008-10-10
Re: Shipped Tittles with SIO2 Engine
It's an own key-frame-based format.jlperan wrote:How did you do the elf animation, SIO2 still does not allow skeletal animation...
Best,
Matt
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