Another Audio Engine can be used in SIO2 :)
3 posters
Another Audio Engine can be used in SIO2 :)
it is the Apple
SoundEngine.cpp
and SoundEngine.h
http://www.iphogame.com/tmp/
works in my game project perfect , support mp3 and others but not the ogg
SoundEngine.cpp
and SoundEngine.h
http://www.iphogame.com/tmp/
works in my game project perfect , support mp3 and others but not the ogg
sw- Posts : 73
Join date : 2008-10-12
Re: Another Audio Engine can be used in SIO2 :)
Be careful with SoundEngine. It has some bugs and memory leaks. Check the Apple forums for more info.
uprise78- Posts : 228
Join date : 2008-10-31
Re: Another Audio Engine can be used in SIO2 :)
thanks .uprise78 wrote:Be careful with SoundEngine. It has some bugs and memory leaks. Check the Apple forums for more info.
just fix as following : UnloadEffect
OSStatus UnloadEffect(UInt32 inEffectID)
{
SoundEngineEffect *theEffect = mEffectsMap->Get(inEffectID);
if (theEffect)
{
mEffectsMap->Remove(inEffectID);
delete theEffect;
}
return 0;
}
sw- Posts : 73
Join date : 2008-10-12
Re: Another Audio Engine can be used in SIO2 :)
very good , its just mine need now ...many thanks
terryc- Posts : 11
Join date : 2009-02-08
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