Using Compressed Textures
3 posters
Using Compressed Textures
Is it possible with SIO2 to use PVRTC compressed textures? If so, how is it done?
uprise78- Posts : 228
Join date : 2008-10-31
Re: Using Compressed Textures
I have a workflow (Blender, simulator, and device) for textures produced by Apple's texturetool I plan on sharing within a week from now.
zzajin- Posts : 81
Join date : 2008-10-14
Re: Using Compressed Textures
zzajin wrote:I have a workflow (Blender, simulator, and device) for textures produced by Apple's texturetool I plan on sharing within a week from now.
That sound great! Can't wait to see it.
uprise78- Posts : 228
Join date : 2008-10-31
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