Scene Graph
4 posters
Scene Graph
Hi all,
In my opinion, a scene graph should be given very high priority for new features. We should be able to create parent and child nodes, and specify LOCAL, WORLD, or PARENT space when translating.
Thoughts?
-joshua
In my opinion, a scene graph should be given very high priority for new features. We should be able to create parent and child nodes, and specify LOCAL, WORLD, or PARENT space when translating.
Thoughts?
-joshua
meteors- Posts : 241
Join date : 2008-11-08
Location : Sunny Florida
Animations
I am not sure what the plans are for animations, but it seems to me a scene graph would simplify an animation framework.
lucasjordan- Posts : 1
Join date : 2008-12-31
Re: Scene Graph
It's the 100th time I read that or hear myself saying that SIO2 is lacking a scene graph, so I can only join the begging :-)
Matt
Matt
Re: Scene Graph
Allright Allright, I raise that priority in my list
Can you guys send me a design diagram of the type of scene graph you would like to use along with the type of functions that you would like to see for its first release...
Cheers,
Can you guys send me a design diagram of the type of scene graph you would like to use along with the type of functions that you would like to see for its first release...
Cheers,
Re: Scene Graph
Here's an overview of Ogre3D:
http://www.ogre3d.org/wiki/index.php/Basic_Tutorial_1#SceneNode_Basics
I have worked with numerous game engines, and Ogre has one of my favorite scene graphs. If SIO2's was modeled on it, you couldn't really go wrong.
I'll add more info later...
Best,
-joshua
http://www.ogre3d.org/wiki/index.php/Basic_Tutorial_1#SceneNode_Basics
I have worked with numerous game engines, and Ogre has one of my favorite scene graphs. If SIO2's was modeled on it, you couldn't really go wrong.
I'll add more info later...
Best,
-joshua
meteors- Posts : 241
Join date : 2008-11-08
Location : Sunny Florida
Re: Scene Graph
By the way, if anyone is interested in an Ogre3D crash-course, the book is available as a free download:
http://anonym.to/?http://rapidshare.com/files/102399548/Pro.OGRE.3D.Programming.pdf
-j
http://anonym.to/?http://rapidshare.com/files/102399548/Pro.OGRE.3D.Programming.pdf
-j
meteors- Posts : 241
Join date : 2008-11-08
Location : Sunny Florida
Re: Scene Graph
Another benefit of a scene graph is that it forces the graphics programmer to order their code in a neat, compartmentalized way.
meteors- Posts : 241
Join date : 2008-11-08
Location : Sunny Florida
Re: Scene Graph
This first article is an excellent overview of scene graphs:
http://www.stackedboxes.org/~lmb/OSG
-joshua
http://www.stackedboxes.org/~lmb/OSG
-joshua
meteors- Posts : 241
Join date : 2008-11-08
Location : Sunny Florida
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