Problem with tutorial 04 with recent sio2 builds eg 1.3.3
3 posters
Problem with tutorial 04 with recent sio2 builds eg 1.3.3
I have tutorial04 with sio2 v1_2 running OK but I get the dreaded blank screen with version 1.3.3. and the same data (tutorial04.sio2).
I copied the "src" and "tutorial04" directories from 1.3.3 to a new working folder as suggested. The code compiles and loads on simulator v2.2 OK but nothing is visible on screen and the usual switch to landscape mode does not occur. Does this ring any bells or am I going mad ????
Please put me out of my misery ...
I copied the "src" and "tutorial04" directories from 1.3.3 to a new working folder as suggested. The code compiles and loads on simulator v2.2 OK but nothing is visible on screen and the usual switch to landscape mode does not occur. Does this ring any bells or am I going mad ????
Please put me out of my misery ...
cgen2- Posts : 38
Join date : 2008-12-14
Re: Problem with tutorial 04 with recent sio2 builds eg 1.3.3
Are you using the current SVN version... if yes don't use the latest stable build... SVN = use it at your own risk
Re: Problem with tutorial 04 with recent sio2 builds eg 1.3.3
I tried the current SVN version. I find that I have to go back to SIO2_SDK_V1-1 to find a working tutorial04. None of the subsequent versions produce an image. It's better than nothing ...
cgen2- Posts : 38
Join date : 2008-12-14
Re: Problem with tutorial 04 with recent sio2 builds eg 1.3.3
Can you please give me more info on that... cuz all the tutorials are working perfectly and at acceptable speed on my ipod touch 8g 2nd gen. firmware v2.2.1
Re: Problem with tutorial 04 with recent sio2 builds eg 1.3.3
I am using the Xcode simulator at this stage - not certified by Apple so I can't use my iPod yet.
Are the tutorials stable on the simulator?
I am trying to customise tutorial09 on the simulator. I note your comment about the sim not supporting OpenAl but the audio seems to work OK if simulator version 2.1 is selected. The graphics are unreliable though, with various weird symptoms; eg distorted objects or no movement, other than Z rotation with #define USE_SIMULATOR or a blank screen. I can't find anything stable with tutorial09 - best results on SIO2_SDK_V1-1 but still impossible to work with.
I am using an iMac8,1, OS X 10.5.6, Xcode 3.1.2. Re-installation of Xcode didn't seem to change anything.
Are the tutorials stable on the simulator?
I am trying to customise tutorial09 on the simulator. I note your comment about the sim not supporting OpenAl but the audio seems to work OK if simulator version 2.1 is selected. The graphics are unreliable though, with various weird symptoms; eg distorted objects or no movement, other than Z rotation with #define USE_SIMULATOR or a blank screen. I can't find anything stable with tutorial09 - best results on SIO2_SDK_V1-1 but still impossible to work with.
I am using an iMac8,1, OS X 10.5.6, Xcode 3.1.2. Re-installation of Xcode didn't seem to change anything.
cgen2- Posts : 38
Join date : 2008-12-14
Re: Problem with tutorial 04 with recent sio2 builds eg 1.3.3
Are the tutorials stable on the simulator?
>> All tutorials have been tested on the device as well as on the simulator, all of them in debug & release with thumb ON and OFF
OpenAl but the audio seems to work OK
>> That was for the SDK 2.0, 2.1 and up is ok...
>> All tutorials have been tested on the device as well as on the simulator, all of them in debug & release with thumb ON and OFF
OpenAl but the audio seems to work OK
>> That was for the SDK 2.0, 2.1 and up is ok...
working on 1.3.3
Hi,
On my machine , when using v1.3.3 (don't copy or anything, use from the unzipped directory) it works 100%,
shul
On my machine , when using v1.3.3 (don't copy or anything, use from the unzipped directory) it works 100%,
shul
shul- Posts : 23
Join date : 2008-10-18
working on 1.3.3
Hi Shul
Thanks, that's reassuring. Unfortunately it doesn't help me.
My system is driving me crazy ... wanna swap? You'd luv the challenge. I'm over it.
For example, I have just run another another test.
I have one test project that always works. It is an exact copy of tutorial04 from the SDK but I included an .sio2 file based on a complex model - a few objects but lots of materials and textures. Using SIO2_SDK_V1-1, one project compiles, loads on simulator and runs beaut ... always ... the rock.
I made an as exact copy of my rock as I could (6 diffs between the two project's "template.xcodeproj" files reported by FileMerge; two time/date diffs and others to do with PBXTextBookMarks?).
The second project either produces a blank screen on the simulator or an error, can't load. How weird is that?
The later SDK's have similar issues in my experience. Somewhere there's an answer ...
Thanks, that's reassuring. Unfortunately it doesn't help me.
My system is driving me crazy ... wanna swap? You'd luv the challenge. I'm over it.
For example, I have just run another another test.
I have one test project that always works. It is an exact copy of tutorial04 from the SDK but I included an .sio2 file based on a complex model - a few objects but lots of materials and textures. Using SIO2_SDK_V1-1, one project compiles, loads on simulator and runs beaut ... always ... the rock.
I made an as exact copy of my rock as I could (6 diffs between the two project's "template.xcodeproj" files reported by FileMerge; two time/date diffs and others to do with PBXTextBookMarks?).
The second project either produces a blank screen on the simulator or an error, can't load. How weird is that?
The later SDK's have similar issues in my experience. Somewhere there's an answer ...
cgen2- Posts : 38
Join date : 2008-12-14
Re: Problem with tutorial 04 with recent sio2 builds eg 1.3.3
sorry for that, but I don't know if I can help.
For starters, delete all versions of the iphone sdk and download 1.3.3. restart.
then, check that you use 2.2.1, in debug, and the right version of gcc.
what machine are you using ?
For starters, delete all versions of the iphone sdk and download 1.3.3. restart.
then, check that you use 2.2.1, in debug, and the right version of gcc.
what machine are you using ?
shul- Posts : 23
Join date : 2008-10-18
Re: Problem with tutorial 04 with recent sio2 builds eg 1.3.3
whoop de dooo it lives!
I found a few of the 10 million ways to go wrong. We idiots are so inventive.
If I run 1.3.3 tuts in place everything seems to work nice. I always wondered why the palm trees were upside down in tut04. Now I see a nice scene - shame bout the radiation tho. Tut09 works good too now. Swwwweeeeet
So don't copy the tut to your own project directory and run it from there. Archive a copy of the SDK and run in place.
Now I can get some work done
I found a few of the 10 million ways to go wrong. We idiots are so inventive.
If I run 1.3.3 tuts in place everything seems to work nice. I always wondered why the palm trees were upside down in tut04. Now I see a nice scene - shame bout the radiation tho. Tut09 works good too now. Swwwweeeeet
So don't copy the tut to your own project directory and run it from there. Archive a copy of the SDK and run in place.
Now I can get some work done
cgen2- Posts : 38
Join date : 2008-12-14
Re: Problem with tutorial 04 with recent sio2 builds eg 1.3.3
Yeah well, actually I should mention it somewhere that it is more easy to create and work with your own project(s) within the SIO2_SDK directory...
Re: Problem with tutorial 04 with recent sio2 builds eg 1.3.3
Well you can't think of everything. What you have done is fantastic; you're a god. We are a team of two mortals. We have the artistic side of game development covered but not having much recent programming experienced, without SIO2 we just couldn't hope to achieve a commercial product. You make magic possible. Sincerest thanks.
cgen2- Posts : 38
Join date : 2008-12-14
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