Physics slower after pause
Physics slower after pause
I have a simple scene with a sphere rolling down a long plane. I have it set where a tap on the screen pauses physics and the next tap resumes physics using sio2PhysicPlay and sio2PhysicPause. Everything works fine except when resuming from a pause the ball is moving slower than it was before the pause. Is physics and the ball loses all its velocity when you pause or do you think I am missing a line somewhere that will fix this? Any advice
nitrex88- Posts : 3
Join date : 2009-04-14
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