duplicating objects at runtime and changing textures on the duplicated objects
duplicating objects at runtime and changing textures on the duplicated objects
I want to have a dynamic number of plane objects, each of which can have its texture modified at runtime. Further, I want each of them to have their own texture and not modify the instance.
Any ideas on how to solve this?
Thanks,
-Phil
Any ideas on how to solve this?
Thanks,
-Phil
phil- Posts : 7
Join date : 2009-04-10
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