3ds import problem
2 posters
3ds import problem
hi, everyone
Original 3ds file consists of several objects such as body, hair so on.
After importing 3ds file to blender, each object is shown in incorrect position,
not same as 3ds file in 3ds max.
They are separated each other.
Is there any way to exactly import the 3ds file to expected position?
Also, if in 3ds, several materials are attached to object, only first material is attached to correct position, and others are attached to unexpected position in blender.
Thanks everybody.
Original 3ds file consists of several objects such as body, hair so on.
After importing 3ds file to blender, each object is shown in incorrect position,
not same as 3ds file in 3ds max.
They are separated each other.
Is there any way to exactly import the 3ds file to expected position?
Also, if in 3ds, several materials are attached to object, only first material is attached to correct position, and others are attached to unexpected position in blender.
Thanks everybody.
nintendog- Posts : 16
Join date : 2009-04-08
Re: 3ds import problem
This is a Blender issue not SIO2, you might have more luck posting on blenderartists.org...
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