Iphone 3G[S] Chipset
2 posters
Re: Iphone 3G[S] Chipset
Just tried running my app on the 3GS just now, wow it's fast :-)
Using SIO2 1.3.5 of course, I actually compiled against OS 2.2.1 SDK, Xcode 3.3.1 with "Standard (armv6)" architecture and -fno-regmove/-O2, and saw immediate jump in loading time, general responsiveness and fps. FPS boost was significant: solid 30~35fps where before I was averaging 25fps.
Interesting to note that I'm using UIKit overlays and they seem much more responsive (UIAlert over EAGLView), wonder if that's due to a new OpenGL/SGX driver?
Nice to see the SIO2 engine run so well on the 3GS, now I *really* want to burn some of the performance on DOT3, shadows, etc.
--yarri
PS: Will try to compile for NEON extensions over the weekend...
http://gcc.gnu.org/onlinedocs/gcc/ARM-NEON-Intrinsics.htm
Using SIO2 1.3.5 of course, I actually compiled against OS 2.2.1 SDK, Xcode 3.3.1 with "Standard (armv6)" architecture and -fno-regmove/-O2, and saw immediate jump in loading time, general responsiveness and fps. FPS boost was significant: solid 30~35fps where before I was averaging 25fps.
Interesting to note that I'm using UIKit overlays and they seem much more responsive (UIAlert over EAGLView), wonder if that's due to a new OpenGL/SGX driver?
Nice to see the SIO2 engine run so well on the 3GS, now I *really* want to burn some of the performance on DOT3, shadows, etc.
--yarri
PS: Will try to compile for NEON extensions over the weekend...
http://gcc.gnu.org/onlinedocs/gcc/ARM-NEON-Intrinsics.htm
yarri- Posts : 81
Join date : 2009-04-10
Re: Iphone 3G[S] Chipset
A follow-up benchmark:
via gizmodo:link
* The CPU performance is Faster by 40-70%
* The fillrate* is 3x to 4x higher
* Texture effects and filters are about 10x faster
via gizmodo:link
autology- Posts : 22
Join date : 2008-12-29
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