Blender modifiers in sio2
3 posters
Blender modifiers in sio2
Hello,
I was wondering if blender models with modifiers applied will work in sio2. I've been playing around with a model which is using subsurfing and mirroring. Unfortunately it's not showing when exporting the sio2 resource into xcode. I just get a black screen.
I also wanted to use blender ray mirroring and ray transparency. Has anyone tried that in sio2?
If anyone has any thoughts, it'd be appreciated. Thanks.
I was wondering if blender models with modifiers applied will work in sio2. I've been playing around with a model which is using subsurfing and mirroring. Unfortunately it's not showing when exporting the sio2 resource into xcode. I just get a black screen.
I also wanted to use blender ray mirroring and ray transparency. Has anyone tried that in sio2?
If anyone has any thoughts, it'd be appreciated. Thanks.
foobar8675- Posts : 16
Join date : 2009-05-07
Re: Blender modifiers in sio2
Hey man, you should really check out the documentation on OpenGL ES to see what it allows/disallows. Blender uses the latest version of desktop OpenGL which has a TON of things that OpenGL ES and the iPhone don't support. Only a very limited subset of Blender will work on the iPhone. Watch all the video tutorials to see what works and what doesn't.
uprise78- Posts : 228
Join date : 2008-10-31
Re: Blender modifiers in sio2
For subsurfe and mirror modifiers you can just apply them, for other I don't know. If you're not done with the model but want to test it with sio2 you can simply apply the modifier, export the scene and then undo the last action(command+z?)
oioioi- Posts : 136
Join date : 2008-12-02
Location : Norway
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