Tutorial 4 issue
Tutorial 4 issue
Hello everyone, just a quick issue with tutorial04:
In blender I changed the texture of the UVsphere, applied it, and followed the tutorial videos and it works in blender. When I run the tutorial in the iPhone simulator, the texture does not appear. The picture I'm using is a 600x600 jpeg. Since tutorial04 is already calling all the methods such as sio2ResourceBindAllImages( sio2->_SIO2resource ), sio2ResourceBindAllMaterials( sio2->_SIO2resource ), etc. What am I missing or doing wrong?
In blender I changed the texture of the UVsphere, applied it, and followed the tutorial videos and it works in blender. When I run the tutorial in the iPhone simulator, the texture does not appear. The picture I'm using is a 600x600 jpeg. Since tutorial04 is already calling all the methods such as sio2ResourceBindAllImages( sio2->_SIO2resource ), sio2ResourceBindAllMaterials( sio2->_SIO2resource ), etc. What am I missing or doing wrong?

cunning_walrus- Posts : 2
Join date : 2009-07-14
Re: Tutorial 4 issue
You should through the tutorials step by step... You would have learn in tutorial03 that all the texture have to be a power of 2 in width and height... 

_________________
SIO2 Interactive
Free Open Source 3D Game Engine for iPhone and iPod Touch
http://sio2interactive.com
Re: Tutorial 4 issue
Got it working!!! Thanks so much! I kept reading power of 2, but thought any even number would work ( I gotta get some sleep) haha




cunning_walrus- Posts : 2
Join date : 2009-07-14
Permissions in this forum:
You cannot reply to topics in this forum
|
|