Close Camera Collision
2 posters
Close Camera Collision
Hi,
I've been playing around with the code from tutorial 6 and I have a question about the camera collision. I've been trying to figure out how to the camera very close to an object before it registers a collision. For example, I built a simple wall and I made it a static actor. When I run the camera into the wall, collision works but the camera still looks far away from the object(noticeable with a texture map). Is there a way I can get the camera right up to the wall closer? I've played around with the camera settings in blender and the camera radius size and height in the code but nothing looks good. Any ideas? It's late for me here so I'm probably doing something dumb...
Thanks
I've been playing around with the code from tutorial 6 and I have a question about the camera collision. I've been trying to figure out how to the camera very close to an object before it registers a collision. For example, I built a simple wall and I made it a static actor. When I run the camera into the wall, collision works but the camera still looks far away from the object(noticeable with a texture map). Is there a way I can get the camera right up to the wall closer? I've played around with the camera settings in blender and the camera radius size and height in the code but nothing looks good. Any ideas? It's late for me here so I'm probably doing something dumb...
Thanks
calebcohoon- Posts : 15
Join date : 2009-07-25
Re: Close Camera Collision
Actually I just figured out my problem...my scene objects were scaled too small. Making them larger gave me the desired effect.
calebcohoon- Posts : 15
Join date : 2009-07-25
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