Hook a sound to a physics collision
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Hook a sound to a physics collision
How do you check if an object collides off another and make it trigger a sound if it does? Any ideas? Thank You.
brcimo- Posts : 5
Join date : 2009-08-03
Re: Hook a sound to a physics collision
Check the Bullet SDK for material callback... or you can also use SIO2sensor...
Re: Hook a sound to a physics collision
I'm kinda of new to sio2, how would you use the sensor?
brcimo- Posts : 5
Join date : 2009-08-03
Re: Hook a sound to a physics collision
Take a look at sio2_sensor.cc... its pretty straight forward... just make sure that you add the SIO2_EVALUATE_SENSOR mask to the sio2ResourceRender function...
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