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Mesh Problem

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Mesh Problem Empty Mesh Problem

Post  magictech Wed Aug 05, 2009 10:38 pm

Hi Guys, plz someone can tell me why some triangles of my mesh aren't rendered when i export the blender file to SIO2, because in blender the mesh is perfect...
Before someone tell me that it's because the normals, i can guarantee... isn't...

Tnks in advance...

[img]Mesh Problem Pictur10[/img]

[img]Mesh Problem Pictur11[/img]

[img]Mesh Problem Pictur12[/img]


Last edited by magictech on Wed Aug 05, 2009 10:43 pm; edited 1 time in total

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Mesh Problem Empty Re: Mesh Problem

Post  sio2interactive Wed Aug 05, 2009 10:53 pm

Convert quads to triangles and make sure that normals point the right way...
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Post  magictech Wed Aug 05, 2009 10:59 pm

Tnks a lot for the fast reply, but there isn't quads (all tris) and the normals are all pointing outside the faces...

The shield isn't the problem, because it is two sided face... and when texturized it is ok!

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Post  sio2interactive Wed Aug 05, 2009 11:12 pm

Try to rebuild the vertexgroup...
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Post  magictech Wed Aug 05, 2009 11:16 pm

In blender? How to do this? Sorry my ignorance...

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Post  magictech Wed Aug 05, 2009 11:35 pm

I found!!! Tnks a lot guy... you are really good Wink I've recreated the vertex groups and... works!!!


Cheers!!!

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Post  sio2interactive Wed Aug 05, 2009 11:40 pm

hehe here you go Wink
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