Problems with the exporter and the iphone simulator
3 posters
Problems with the exporter and the iphone simulator
Hi, first of all, sorry for my english, it's not my native language.
I have some troubles with the exporter.
I did exactly the same thing like in video tutorial02 but the only difference is that I call my scene with a diferent name ( I call it tuto02), so when I export the scene, I export it right...but when I run the .sio2 in the Xcode simulator the only thing I see is a black screen.
I read all the other post about the same problem, but I'm really sure that I selected all the objects, lamps and cameras in the scene, before export.
Wich could be my mistake?
I would really appreciate your help.
I have some troubles with the exporter.
I did exactly the same thing like in video tutorial02 but the only difference is that I call my scene with a diferent name ( I call it tuto02), so when I export the scene, I export it right...but when I run the .sio2 in the Xcode simulator the only thing I see is a black screen.
I read all the other post about the same problem, but I'm really sure that I selected all the objects, lamps and cameras in the scene, before export.
Wich could be my mistake?
I would really appreciate your help.
lolita- Posts : 5
Join date : 2008-10-22
Re: Problems with the exporter and the iphone simulator
You probably need to drag the new .sio2 into xcode so your project knows it's part of the project.
zzajin- Posts : 81
Join date : 2008-10-14
Re: Problems with the exporter and the iphone simulator
and change inside the code tutorial02.sio2 for tuto2.sio2 to make sure that the resource manager will load the correct file... drag and drop is not enough you have to do some coding as well
Just hope that you are not like one of the others that think that you can create an iphone game just by clicking
SIO2 is a 3D engine, so it means that you have to code almost everything as well
Just hope that you are not like one of the others that think that you can create an iphone game just by clicking
SIO2 is a 3D engine, so it means that you have to code almost everything as well
Re: Problems with the exporter and the iphone simulator
Ok, thanks a lot
lolita- Posts : 5
Join date : 2008-10-22
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