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Materials, materials, materials, ...

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Materials, materials, materials, ... Empty Materials, materials, materials, ...

Post  jlperan Tue Dec 02, 2008 3:27 pm

Ok, as every day at this hour I´m too tired and can´t get a material into an object.

I´m using the latest Blender version and I follow this steps.

1. I add a cube to the scene. Set to Edit Mode, Press F5, add material, click on Texture buttonss and add texture.
2. Set texture type to Image and open a 850x850 jpg image.
3. Set the rigid body, add bounds and change name.
4. Export the scene and load into my application.

The cube looks fine, except for the grey color. The texture is not applied Sad

This should be stupid but, ... I can´t get it.

Thanks.

jlperan

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Post  sio2interactive Tue Dec 02, 2008 4:19 pm

Texture width and height have to be a power of 2 up to 1024... It is an OpenGL constraint since the beginning of times Wink

Cheers,
sio2interactive
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Post  jlperan Tue Dec 02, 2008 11:10 pm

Not working even with tutorial 3 texture. Sad

jlperan

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Post  sio2interactive Wed Dec 03, 2008 12:17 am

Maybe review the video tutorial03, and pay attention to what Im doing there... if its still not working send me the blend file that cause problem... (with texture included)

Cheers,
sio2interactive
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Post  sio2interactive Wed Dec 03, 2008 1:27 am

hummmmm wait a minute... are you applying texture coordinates?
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Post  jlperan Wed Dec 03, 2008 1:41 am

I follow the process as I described before. In video tutorial you do not apply texture coordinates.

You use the cube and with UV editor apply the texture, save and run into the app...

jlperan

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Post  sio2interactive Wed Dec 03, 2008 1:47 am

Check what Im doing around 2:15 in part1 of tutorial03... are you doing the same?!!? if YES and it still cause problem... send me the .blend by email.

Cheers,
sio2interactive
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Post  jlperan Wed Dec 03, 2008 2:19 am

Yes I do. I´ve tried to follow your tutorial step by step. One thing I notice is when I change to edit mode, the UV Image editor does not turn to that "blue" color. I can do a "dirty trick" by selecting "Texture Paint" mode, and clicking on the object. After that the edit mode changes the UV square to blue.

I know it´s stupid but I´m trying with a lot of changes.

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Post  meteors Wed Dec 03, 2008 8:30 am

Did you export from Blender with normals?
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Post  jlperan Wed Dec 03, 2008 8:46 am

I export with sio2_exporter. How do you export with normals?

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Post  meteors Wed Dec 03, 2008 9:52 am

In the execute script dialog (where you choose the directory to save your resources in), there are two buttons: UP and N. Make sure the "N" is pressed to export normals.


Best,
-joshua
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Post  jlperan Wed Dec 03, 2008 3:08 pm

Yes. I export normals and still gray textures Sad

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Post  jlperan Wed Dec 03, 2008 4:24 pm

I´ve send you the files, sio2interactive.

Thank you very much!

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