Blender Cameras
2 posters
Blender Cameras
Hi,
When I export my Blender scene to SIO2, I see unusual clipping occur when I move the camera & run it on the iPhone.
For example, the corners of my walls of a cube mesh shoot upwards as the camera pans! very wierd.
I think it has something to do with some camera property thats not being set correctly. I looked at the data that's exported for a camera by sio2.
They are: "pos, tar, fov, cstart, cend"
I think 1 of these has something to do with my camera clipping problem. Any clues & can how are these values even set in Blender?
Cheers & Thanks in advance,
Matthew
When I export my Blender scene to SIO2, I see unusual clipping occur when I move the camera & run it on the iPhone.
For example, the corners of my walls of a cube mesh shoot upwards as the camera pans! very wierd.
I think it has something to do with some camera property thats not being set correctly. I looked at the data that's exported for a camera by sio2.
They are: "pos, tar, fov, cstart, cend"
I think 1 of these has something to do with my camera clipping problem. Any clues & can how are these values even set in Blender?
Cheers & Thanks in advance,
Matthew
matthew- Posts : 64
Join date : 2008-11-12
Re: Blender Cameras
The clipping is based on bounding sphere tested against the view frustum, make sure that the pivot points of your objects are centered and that's pretty much it...
sio2 rocks
cool. thanks for the information sio2. you're like a 1 person army! I don't know how you manage to keep us informed, but it's much appreciated,
cheers my friend.
cheers my friend.
matthew- Posts : 64
Join date : 2008-11-12
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