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Blender Cameras

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Post  matthew Sun Jan 11, 2009 10:43 pm

Hi,

When I export my Blender scene to SIO2, I see unusual clipping occur when I move the camera & run it on the iPhone.

For example, the corners of my walls of a cube mesh shoot upwards as the camera pans! very wierd. Wink

I think it has something to do with some camera property thats not being set correctly. I looked at the data that's exported for a camera by sio2.

They are: "pos, tar, fov, cstart, cend"

I think 1 of these has something to do with my camera clipping problem. Any clues & can how are these values even set in Blender?

Cheers & Thanks in advance,
Matthew

matthew

Posts : 64
Join date : 2008-11-12

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Post  sio2interactive Sun Jan 11, 2009 10:54 pm

The clipping is based on bounding sphere tested against the view frustum, make sure that the pivot points of your objects are centered and that's pretty much it...
sio2interactive
sio2interactive

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Age : 45
Location : Shanghai

http://sio2interactive.com

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Post  matthew Mon Jan 12, 2009 12:40 am

cool. thanks for the information sio2. you're like a 1 person army! I don't know how you manage to keep us informed, but it's much appreciated,

cheers my friend.

matthew

Posts : 64
Join date : 2008-11-12

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