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[Request] IPO callback, animation done trigger

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[Request] IPO callback, animation done trigger Empty [Request] IPO callback, animation done trigger

Post  yarri Sun Apr 26, 2009 12:25 pm

Hi, it would be nice to have notification from sio2IpoCurveRender() to either change the state of the IPO curve (NON_CYCLICAL_DONE?) or provide a callback when a rendering stream is completed.

This would help with an in-game "flyby" of a scene done at the beginning of gameplay, ie., a one-time event.

I'll submit code if I make any changes to the engine, but I might just handle this with an NSTimer.

--yarri

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[Request] IPO callback, animation done trigger Empty Re: [Request] IPO callback, animation done trigger

Post  sio2interactive Sun Apr 26, 2009 4:16 pm

Simply monitor the state of the curve and set it to constant. When the renderer reach the end of the control points the state will be set to SIO2_IPO_STOP.
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