SIO2 v1.3.6
5 posters
SIO2 v1.3.6
Hi, sio2,
Just curious - any prediction on when 1.3.6 will be out?
Best regards and thanks,
Hugo
Just curious - any prediction on when 1.3.6 will be out?
Best regards and thanks,
Hugo
hugojpinto- Posts : 7
Join date : 2009-02-19
Re: SIO2 v1.3.6
It's going to be a major update so be patient
Just as a teaser:
I need to wait the the 3.0 SDK is made available.
Just as a teaser:
- Code:
[ 1.3.6 ]
- Exporter now export emptymesh
- Emitter culling bug fix
- SIO2frame support normals
- Add sio2ResetListener function
- Sound stream improvements & bug fix
- sio2ObjectRenderFrame optimization
- File format optimization (shorter tag faster parsing almost 50% faster but less user friendly) TODO: Update fileformat spec
- Lamp flag export bug fix
- sio2ImageBlur
- Added safety net for SIO2thread
- Video stop thread bug fix
- Video mem leak fix
- New action system based on Blender action strips. TODO: New video
- SIO2widget & SIO2object SIO2_TRANSFORM_MATRIX_NONE bug fix.
- Bullet 2.74 (need -fno-regmove compiler flag)
- sio2TransformRotateX & sio2TransformRotateZ takes now degree
- Adjustable clipping planes, default 5 ~ 16% faster
- Integration of nvtristrip (optimize up to 40% faster)
- GL_EXT_texture_lod_bias integration optimization
- Dot3 Lighting & Normalmap Tutorial
- SIO2image bind check (avoid binding image over and over)
- SIO2image bind & unbind function callbacks (ideal for combiners & texture matrices)
- Add SIO2_OBJECT_INVISIBLE that can be toggled by the face property "invisible"
- SIO2_OBJECT_GHOST act now like the one in blender.
- Exporter now use pure Python to compress zipfile (ideal for cross platform assets creation)
- Machine state software support
- Now export static mesh of any kinds.
- Frustum clipping for small or long objects bug fixed. (http://robertmarkmorley.com/2008/11/16/frustum-culling-in-opengl/)
- sio2CameraPerspective bug fix.
- Port for iPhone OS 3.0 ( -Wno-write-strings )
- Exporter: automatic quads to triangles conversion + remove double at 0.001f of threshold
- OpenGL ES trace
- SIO2video optimization and flexibility improvement
- LUA VM Reset Function
I need to wait the the 3.0 SDK is made available.
Re: SIO2 v1.3.6
The 3.0 SDK is available as of Today (just logged in): the 2.2.1 sdk is no longer posted on the main Dev Center page.
Posted: June 17, 2009
Build: 9M2736
/anxiously awaiting 1.3.6
Posted: June 17, 2009
Build: 9M2736
/anxiously awaiting 1.3.6
autology- Posts : 22
Join date : 2008-12-29
Re: SIO2 v1.3.6
What an awesome update to look forward to, Rom! I can't wait...
ColorDelta- Posts : 16
Join date : 2009-03-25
Location : London, UK
Re: SIO2 v1.3.6
Allright then it should be out soon, just clearing some outsourcing contract out of the way and then i'll focus on porting the SDK to the new API, review all tutorials and create new videos & new tutorials for the new features
Cheers,
Cheers,
Re: SIO2 v1.3.6
These are great news!!!!
finthamoussu- Posts : 10
Join date : 2009-03-30
Age : 41
Location : Montevideo, Uruguay
Re: SIO2 v1.3.6
Hello SIO2,
Any news on the 1.3.6 release date?
We have a game ready to submit to the app store, and it would be great to benefit from the bugfixes and changes the new SDK has. Any idea on how long it'll take?
Best wishes,
Hugo
Any news on the 1.3.6 release date?
We have a game ready to submit to the app store, and it would be great to benefit from the bugfixes and changes the new SDK has. Any idea on how long it'll take?
Best wishes,
Hugo
hugojpinto- Posts : 7
Join date : 2009-02-19
Re: SIO2 v1.3.6
In about 2 weeks... I've been working on other projects (yeah... gotta pay the bills) but basically the version is ready... just need to port the SDK and adjust other bits and pieces.
Be patient... you won't regret it
Be patient... you won't regret it
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