Best approach to create a 2D boardgame with 3D game board
2 posters
Best approach to create a 2D boardgame with 3D game board
Hi everyone,
I am getting started with SIO2 with a board game similar to checkers with the only twist that the board will be in 3D . Very similar to 3D Checkers on app store. (Link here: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=319129091&mt=8 ) .
I want to know what is the best approach to create this game.
I have the following approach in mind:
1. Show the texture of the game board and adjust the camera so that we can have a view of the board from top (as if playing chess and looking at the chess board in real.)
2. I dont know how to move the pieces on game board by touches. I looked at sample tutorials but i couldnt figure out how i will do it for my game. Maybe, i just need to do a translate on Z axis but i dont know how to get the position of the piece on the game board.
3. Will Znear and Zfar values matter for translation if i just use gluLookAt (or its corresponding function in SIO2 for camera) to have a 3D view of the game board.
4. Can this game be done easily even without using SIO2? I mean just by making the models for pieces and gameboard and texturing them in Blender and exporting and using them in my project without using SIO2. Which features of SIO2 will be useful for this (as there is even no collision detection or sound in the game)?
Any help is very appreciated.
Thanks!
I am getting started with SIO2 with a board game similar to checkers with the only twist that the board will be in 3D . Very similar to 3D Checkers on app store. (Link here: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=319129091&mt=8 ) .
I want to know what is the best approach to create this game.
I have the following approach in mind:
1. Show the texture of the game board and adjust the camera so that we can have a view of the board from top (as if playing chess and looking at the chess board in real.)
2. I dont know how to move the pieces on game board by touches. I looked at sample tutorials but i couldnt figure out how i will do it for my game. Maybe, i just need to do a translate on Z axis but i dont know how to get the position of the piece on the game board.
3. Will Znear and Zfar values matter for translation if i just use gluLookAt (or its corresponding function in SIO2 for camera) to have a 3D view of the game board.
4. Can this game be done easily even without using SIO2? I mean just by making the models for pieces and gameboard and texturing them in Blender and exporting and using them in my project without using SIO2. Which features of SIO2 will be useful for this (as there is even no collision detection or sound in the game)?
Any help is very appreciated.
Thanks!
Chintan100- Posts : 3
Join date : 2009-10-13
Re: Best approach to create a 2D boardgame with 3D game board
I'm no expert, but check out tutorial061. It shows you how to do 3d picking (around line 84 of template.mm). I think sio2ResourceSelect3D() might be what you want.
CadetCrusher- Posts : 21
Join date : 2009-10-07
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