How is SIO2 this Anti-Aliasing?

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How is SIO2 this Anti-Aliasing?

Post  3DLion on Wed Oct 28, 2009 3:18 pm

Can SIO2 do Anti-Aliasing on iPod/iPhone OpenGL games?
Blinder has some problems doing Anti-Aliasing in games, so if a program created in Blinder, then ported to iPod/iPhone using SIO2, will it have Anti-Aliasing to smooth edges?

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Re: How is SIO2 this Anti-Aliasing?

Post  sio2interactive on Wed Oct 28, 2009 7:19 pm

its nothing to do with the software but the opengl implementation... and for iPhone there's no antialias function available in the driver...

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