Shipped Tittles with SIO2 Engine

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Re: Shipped Tittles with SIO2 Engine

Post  sio2interactive on Thu Dec 04, 2008 4:22 pm

charlierby:

Hey man I see that you release a game with SIO2 however I didn't receive from you the following information that is contained in the SIO2 EULA:

Code:

...
...

5. If your product using SIO2 is made available to the public (either free or commercial) you are required to let us know by email (sio2interactive@gmail.com)
the following information:

- The title of your product

- A short description of your product

- A valid URL or screenshot(s) of the product in order for us to put it on our website in order to help you promote your creation(s) as well as promoting the
SIO2 project.

- Where in your product you mention SIO2.

...
...


The only way to keep the SIO2 project alive is help me promote it a bit Sad
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Re: Shipped Tittles with SIO2 Engine

Post  drunknbass on Thu Dec 04, 2008 7:42 pm

played the game.. graphics are really good.. some places can use improvement as the sprites look to be scaled up a tad. the controls start to get un responsive throughout the game once in a while but for the most part its really good..

luckily i saw the post on here about the game before so i knew it was made with sio2, otherwise id have never known. i think a great game like this can show off what sio2 is capable of and very important esp since the engine is so new, people really like to see real world examples of games made with engines before gthey really devote time into learning them.

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Re: Shipped Tittles with SIO2 Engine

Post  sio2interactive on Thu Dec 04, 2008 10:52 pm


luckily i saw the post on here about the game before so i knew it was made with sio2, otherwise id have never known. i think a great game like this can show off what sio2 is capable of and very important esp since the engine is so new, people really like to see real world examples of games made with engines before gthey really devote time into learning them.

Yeah no comments... I would have also appreciate that matt but a bit more of emphasis that this is made with SIO2, since the final result of the game his highly due to the SIO2 community, I would be nice in order to keep the SIO2 project alive to have make it a bit more visible than in the credits but whatever...

Like the way they do it for iPunch, I think that's perfect it bring the emphasis on the "Powered" by and help to keep the project alive... More people is using it more complete and competitive it would be become and the better the community would be able to grow around it and most important have fun developing the next generation of games for iPhone & iPod Touch!!!

Give and thou shall receive...
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Re: Shipped Tittles with SIO2 Engine

Post  matt on Mon Dec 08, 2008 12:47 pm

Guys, whoever wrote that posting (link) should have read the last postings thoroughly instead of stabbing us right into the back. It's simply wrong.

The guy who was addressed not to have given credits to SIO2 at all was "charlieby", not us. Regarding ELFrun, sio2interactive was simply disappointed that there was no more emphasis on SIO2 than in the credits, as required by the license.

I'm honestly asking the person who wrote that posting to email the toucharcade.com webmasters to clarify this issue and to remove the posting. I will comment there accordingly.

I'm really shocked and I hope that I can avoid at least some of the damage done to the product and our names by this scheming posting.

Best,
Matt

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Re: Shipped Tittles with SIO2 Engine

Post  matt on Mon Dec 08, 2008 1:15 pm

It appears like the webmasters reacted quickly and removed the posting in question.

Still, I'm asking anyone who is part of this community to think for a minute before starting to blame someone publically. I notified sio2interactive prior to the release of ELFrun and later forwarded a promotion code and even send him a screenshot of the credits on request after someone was seriously claiming ELFrun doesn't mention SIO2. What makes people do such things? Enviousness? Instead of watching the whole credits or asking the authors where they mentioned the engine, someone denounces us to the author and publically with some completely wrong allegations and again doesn't read what he writes about thouroughly.

Let's hope that doesn't happen to other people using the engine. I for one wouldn't want to risk to get my name damaged like that.

Best,
Matt

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Re: Shipped Tittles with SIO2 Engine

Post  sio2interactive on Mon Dec 08, 2008 3:48 pm

matt: Can you tell me what happen? I was away theses last 2 days... PM me...

For the rest of the people that send me emails about Elfrun & SIO2, please take note that matt follow the SIO2 EULA perfectly. I was aware of the release as well as the description, he also send me link to screenshots etc... and notify me where the SIO2 logo was and even send me a screenshot with it... So no worry guys, no alarms and please stop sending me email about that... the case is closed Wink

Great game matt, hope you'll continue to surprise us with your quite imaginative productions...

Cheers,
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Re: Shipped Tittles with SIO2 Engine

Post  charlierby on Tue Dec 09, 2008 1:56 pm

Hey,

on November 27th, I sent an email with all the info requested in the license. Maybe you didn't get it (maybe it went to your spam folder), so I just re-sent it a few minutes ago. If there are any errors you might want to point me at, please do so!

Greetings,

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Re: Shipped Tittles with SIO2 Engine

Post  sio2interactive on Tue Dec 09, 2008 4:25 pm

Hummm.... take a look this link is available from the homepage...


http://sio2interactive.com/GAMES.html
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Re: Shipped Tittles with SIO2 Engine

Post  fatwilson on Wed Dec 10, 2008 9:29 pm

very nice.. from the art and game play would have to say one of the better uses.

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Re: Shipped Tittles with SIO2 Engine

Post  matt on Wed Dec 17, 2008 5:30 pm

Guys, we've dropped the price to $0.99 for a limited time - get your copy before it's over! :-) Moreover, we've submitted version 1.5 some days ago which contains rendered cut-scenes and brings some more features like adjustable volume controls and bugfixes. And we're currently working on 1.6 with new objects, more videos and other improvements.

Best,
Matt

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Re: Shipped Tittles with SIO2 Engine

Post  drunknbass on Fri Dec 19, 2008 12:43 am

cool, when xmas is over you could prob extend this game and turn it into a paperboy for iphone since its pretty similar

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Re: Shipped Tittles with SIO2 Engine

Post  charlierby on Wed Dec 31, 2008 8:59 am

Hi again,

we've just released iPentris - take a look Wink

sio2interactive, I just sent you the email requested in the license of the engine, including a few screenshots.

Keep up the great work!

Greetings
Rainer

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Re: Shipped Tittles with SIO2 Engine

Post  iphoniac on Wed Jan 14, 2009 8:40 am

Perhaps this is an inappropiate question so donīt answer if you donīt want but...

How many copies of elfrun have you ever sell, Matt?

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Re: Shipped Tittles with SIO2 Engine

Post  matt on Wed Jan 14, 2009 9:10 am

iphoniac wrote:How many copies of elfrun have you ever sell, Matt?
Unfortunately, I cannot answer this question due to my contract. Sorry.

Matt

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Re: Shipped Tittles with SIO2 Engine

Post  oioioi on Wed Jan 14, 2009 9:53 am

matt wrote:
iphoniac wrote:How many copies of elfrun have you ever sell, Matt?
Unfortunately, I cannot answer this question due to my contract. Sorry.

Matt

Which contract is that? Whit your rector(if that was the guy who made the models) or apple?

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Re: Shipped Tittles with SIO2 Engine

Post  matt on Wed Jan 14, 2009 10:35 am

oioioi wrote:Which contract is that? Whit your rector(if that was the guy who made the models) or apple?
The contract with the company who commissioned the game, which is DOSO.

Matt

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Re: Shipped Tittles with SIO2 Engine

Post  charlierby on Fri Jan 16, 2009 11:43 am

fyi: iPentris Website - with full highscore list Wink

Greetings,

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Re: Shipped Tittles with SIO2 Engine

Post  uprise78 on Mon Jan 26, 2009 10:20 pm

The iPentris website has a sneaky hidden link...i won't divulge where but it's a neat little find.

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Re: Shipped Tittles with SIO2 Engine

Post  charlierby on Sun Feb 01, 2009 2:56 pm

We've just released another SIO2 based game: Black Sheep

Have fun playing Wink

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Manic Marble

Post  arrogantb on Thu Feb 05, 2009 10:23 pm

I just shipped Manic Marble:

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=304071484&mt=8

It's only $.99 - so give it a shot.

In game credit for SIO2:

http://www.spambutcher.com/manicmarble/mm4.jpg

Thanks very much to SIO2 Interactive for making this possible!

-Rich

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manic marble video

Post  arrogantb on Fri Feb 06, 2009 1:06 am

I've got a demo video of Manic Marble up at:

http://www.youtube.com/watch?v=uvCbc8vFUMo

Thanks to SIO2 again!

-Rich

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Re: Shipped Tittles with SIO2 Engine

Post  charlierby on Tue Feb 10, 2009 3:01 am

There is a lite version of Black Sheep available now:
Black Sheep Lite

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Re: Shipped Tittles with SIO2 Engine

Post  charlierby on Fri Feb 20, 2009 4:28 am

There is also a lite version of iPentris available now:

iPentris Lite

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Re: Shipped Tittles with SIO2 Engine

Post  iphoniac on Fri Feb 20, 2009 5:14 am

Hello people.

Iīve just sent my app to Apple and I was asking myself for how long will it stay under revision.

Iīve read that it may be between 2 days and some months.

How long have been your game under revision? Did they rejected it for some reason?

Cheers.

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Re: Shipped Tittles with SIO2 Engine

Post  charlierby on Fri Feb 20, 2009 5:17 am

It typically takes about 4-7 days.

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Re: Shipped Tittles with SIO2 Engine

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