Problem with tutorial04 simple plain and cube
2 posters
Problem with tutorial04 simple plain and cube
Going through tutorial04 I am getting an odd issue with the cube "smearing" when moving the camera left or right. An image of the cube after just moving the camera a few inches to the right is here: https://i.servimg.com/u/f72/13/22/92/13/pictur11.png
What could be causing this? All I have done is create a plane and a cube and UV mapped an image to the cube. The smearing occurs when I create the cube without a UV map as well. Any ideas?
What could be causing this? All I have done is create a plane and a cube and UV mapped an image to the cube. The smearing occurs when I create the cube without a UV map as well. Any ideas?
uprise78- Posts : 228
Join date : 2008-10-31
Re: Problem with tutorial04 simple plain and cube
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
If you have a skybox, you basically handling to clear the color buffer, if not you'll have to tell the machine to do it for you...
If you have a skybox, you basically handling to clear the color buffer, if not you'll have to tell the machine to do it for you...
Re: Problem with tutorial04 simple plain and cube
Thanks!
Worked like a charm.
Worked like a charm.
uprise78- Posts : 228
Join date : 2008-10-31
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